No datasets match
- sdamr::anchoringAnchoring
- sdamr::cheerleaderData from Experiment 1 of Carragher, D.J., Thomas, N.A., Gwinn, O.S. et al. (2019) Limited evidence of hierarchical encoding in the cheerleader effect. Scientific Reports, 9, 9329. https://doi.org/10.1038/s41598-019-45789-6
- sdamr::expBeliefData from Experiment 5 of Gilder, T. S. E., & Heerey, E. A. (2018). The Role of Experimenter Belief in Social Priming. Psychological Science, 29(3), 403–417.
- sdamr::fifa2010Predictions by Paul the Octopus in the 2010 FIFA World Cup.
- sdamr::fifa2010teamsFIFA 2010 team statistics
- sdamr::gesturesData from Winter, B., & Burkner, P. (2021) Poisson regression for linguists: A tutorial introduction to modelling count data with brms. Language and Linguistics Compass, 15, e12439 doi:10.1111/lnc3.12439 <https://doi.org/10.1111/lnc3.12439>
- sdamr::legacy2015Legacy motives and pro-environmental behaviour
- sdamr::metacognitionData from Rausch, M. & Zehetleitner, M. (2016) Visibility is not equivalent to confidence in a low contrast orientation discrimination task. Frontiers in Psychology, 7, p. 591 doi:10.3389/fpsyg.2016.00591 <https://doi.org/10.3389/fpsyg.2016.00591>
- sdamr::papervotesData based on a post-election survey by YouGov (see <https://yougov.co.uk/topics/politics/articles-reports/2017/06/13/how-britain-voted-2017-general-election>). Note that the data was recreated by combining frequency and percentage results reported in <https://d25d2506sfb94s.cloudfront.net/cumulus_uploads/document/smo1w49ph1/InternalResults_170613_2017Election_Demographics_W.pdf>. Due to rounding and other potential inconsistencies, this data set will likely differ from the actual results.
- sdamr::redist2015Redistribution of wealth
- sdamr::rpsData from Experiment 1 in Guennouni, I., Speekenbrink, M. (2022). Transfer of learned opponent models in repeated games. Computational Brain and Behaviour, 5, 326–342 doi:10.1007/s42113-022-00133-6 <https://doi.org/10.1007/s42113-022-00133-6>. Participants (n=52) each play 50 rounds of Rock-Paper-Scissors against an AI player who either adopts a "level-1" or "level-2" strategy. A level-1 strategy assumes the opponent will repeat their last action, and chooses the action that beats this. A level-2 strategy assumes the opponent adopts a level-1 strategy, and chooses the action that beats this. On 10% of rounds, the AI players pick a random action. On the remainder, they act according to their strategy.
- sdamr::speeddateSpeed dating
- sdamr::tetris2015Tetris and intrusive memories
- sdamr::trump2016Trump votes in 2016 for 50 US states and the District of Columbia
- sdamr::uefa2008Predictions by Paul the Octopus in the 2008 UEFA Cup.
